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	<title>DiscTray Digest</title>
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		<title>DiscTray Digest</title>
		<link>http://disctraydigest.wordpress.com</link>
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		<item>
		<title>The FPS is Dead, Long Live the FPS</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/the-fps-is-dead-long-live-the-fps/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/the-fps-is-dead-long-live-the-fps/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 19:30:47 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Musings]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Labels]]></category>
		<category><![CDATA[Metroid]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=217</guid>
		<description><![CDATA[&#160; What do Condemned, Bioshock, The Chronicles of Riddick and Metroid Prime have in common? They’re all first person shooters- that aren’t. Yes they all play out from a first person perspective and yes they all involve shooting, but gunplay is not the primary focus of any of these titles. The Chronicles of Riddick for [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=217&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Kinect Preview</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/kinect-preview/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/kinect-preview/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 19:28:56 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Previews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=215</guid>
		<description><![CDATA[&#160; Prior to E3 2010, much of the appeal of Project Natal came from its mystique. Microsoft had yet to reveal an official name, let alone its actual capabilities. However, the curtain has since been pulled back on the rebranded Kinect and what developers have been doing with the technology. There now remains but two [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=215&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<item>
		<title>A Difficult Question</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/a-difficult-question/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/a-difficult-question/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:36:19 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Musings]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Difficulty]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=192</guid>
		<description><![CDATA[The most common choice offered to players upon starting a new game is the difficulty; Easy, normal, hard or some variant are the most frequent options, though “casual” and “insane” often get dropped in depending on the title. The issue of difficulty in games tends to be raised periodically among gaming communities, but with this [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=192&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>The Issue of Control</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/the-issue-of-control/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/the-issue-of-control/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:34:37 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Games Musings]]></category>
		<category><![CDATA[analogue stick]]></category>
		<category><![CDATA[D-pad]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Move]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=190</guid>
		<description><![CDATA[In the beginning, there was the D-pad. The player could move their character across a 2-D plane with ease&#8230; and it was good. With Microsoft and Sony both set to follow Nintendo into world of motion control, it seems that the industry is standing on the brink of great change. The limits of what a controller [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=190&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bguihen</media:title>
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		<item>
		<title>Resonance of Fate Review</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/resonance-of-fate-review/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/resonance-of-fate-review/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:31:57 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Resonance of Fate]]></category>
		<category><![CDATA[Tri Ace]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=188</guid>
		<description><![CDATA[It’s safe to say that Japanese RPGs have suffered a decline in favour in the West in recent years. Under pressure from games such as Mass Effect and Fallout, popular opinion on this side of the Earth on has tended to regard them as antiquated or stale. The challenge then, to Japanese developers attempting to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=188&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bguihen</media:title>
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			<media:title type="html">resonance-of-fate-screens_07-011</media:title>
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			<media:title type="html">149776-hhh</media:title>
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		<item>
		<title>Kane and Lynch 2 Review</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/kane-and-lynch-2-review/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/kane-and-lynch-2-review/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:30:22 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[IO Interactive]]></category>
		<category><![CDATA[Kane and Lynch]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=186</guid>
		<description><![CDATA[The original Kane and Lynch was a perfect example of a game that rode in on a wave of hype, only to be met by apathy when it reached the shore. With Kane and Lynch: Dog Days, IO Interactive have returned to bring a game that strips away many of the cumbersome mechanics and revamps the presentation and visual [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=186&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bguihen</media:title>
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		<item>
		<title>Assassin&#8217;s Creed Brotherhood Review</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/assassins-creed-review/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/assassins-creed-review/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:27:45 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Brotherhood]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=184</guid>
		<description><![CDATA[It’s no secret that I’m a huge fan of the Assassin’s Creed series. I bought a 360 for the original and its sequel was one of my games of the year. So it was that the announcement of Assassin’s Creed: Brotherhood filled with me with dread. Like many, I first assumed it would be a multiplayer focused title, with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=184&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">bguihen</media:title>
		</media:content>

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		<title>Vanquish Review</title>
		<link>http://disctraydigest.wordpress.com/2011/10/20/vanquish-review/</link>
		<comments>http://disctraydigest.wordpress.com/2011/10/20/vanquish-review/#comments</comments>
		<pubDate>Thu, 20 Oct 2011 18:18:31 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Platinum]]></category>
		<category><![CDATA[SEGA]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=178</guid>
		<description><![CDATA[The Japanese games industry is dead. It can’t compete with the action games of the west and is sinking slowly into irrelevance&#8230; or something. Apparently someone forgot to tell Shinji Mikami however, as his studios latest game,Vanquish, plays like a breath of fresh air in an industry choked with cover based shooters. It’s still very much feels [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=178&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">bguihen</media:title>
		</media:content>

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			<media:title type="html">E3-2010-Vanquish-Hands-On-1</media:title>
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		<title>How the 3DS could learn from the PSP</title>
		<link>http://disctraydigest.wordpress.com/2010/07/02/how-the-3ds-could-learn-from-the-psp/</link>
		<comments>http://disctraydigest.wordpress.com/2010/07/02/how-the-3ds-could-learn-from-the-psp/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 21:54:53 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Games Musings]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://disctraydigest.wordpress.com/?p=101</guid>
		<description><![CDATA[There&#8217;s no question that, when it comes to handheld gaming, Nintendo owns the field. With the DS they did the impossible and made a device more popular than the GameBoy. The DS was like nothing the general consumer (and I use that word deliberately instead of &#8216;gamer&#8217;) had ever seen before, with the touch screen [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=disctraydigest.wordpress.com&amp;blog=14404643&amp;post=101&amp;subd=disctraydigest&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">bguihen</media:title>
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